Friday, September 6, 2013

World of Warcraft and SMITE

Happy Monday and welcome back to the work week, attackers. MMO Attack is back with the Daily XP, delivering you all the latest mom news that you should know for today, July29th. On this episode we'll take a look at Black Desert's new teaser trailer, World of Warcraft's declining numbers and a new SMITE machine series. Developer Pearl Abyss has released a brand new teaser trailer for their upcoming sandbox mmorpg, Black Desert.

The video showcases some exciting combat footage featuring a variety of the available classes, each of which appear to have the ability to kill large groups of enemies at the same time. Also on display was some footage of mounted combat as players chase down a massive beast. Black Desert has already amassed a massive following in Korea, which is a feat that Pearl Abyss hopes they can duplicate in the western market.

 If this teaser is a fair indication of what to expect, we'd like to think it'll do just fine. Love it or loathe it, World of War craft is the most popular Western MMORPG game since the conception of the genre. Approaching its 10th birthday, World of War craft continues to dominate the MMO charts around the globe, but as we all know, all good things must comet an end. According to recent reports from Activision Blizzard the pay-to-play MMORPG game lost 600,000 subscribers during the last financial quarter.






The record peak for subscriber numbers was once at 12 million players. And although World of Warcraft still boasts over7 million current subscribers, that's a hefty decline in such a small window. SMITE is quickly becoming one of the most popular MOBA games available today and with that increase in popularity comes an exciting variety of community-made projects. The latest in a long line is the brand new Machine series, Pantheon. Some of the biggest names in the community have joined together to create the new YouTube series, including live streaming favorites Dry Bear and Smitten.

The video details the true struggles of war from within the ranks themselves. New episodes are planned for release every other Friday and you can find the first episode linked below. Thank you so much for watching, guys. As always, feel free to follow the links below if you want any more information on any of the stories covered here. Make sure to like and subscribe, check out our website over at mmoattack.com, and of course, check back again tomorrow for another episode of the daily up.

Thursday, September 5, 2013

MODERN WARFARE 3 FOR Nintendo

It’s either good or bad. It’s pretty or ugly. Its fun or it’s boring. Aim not going to lie to you. Sometimes, this job is that easy. Constructing a critique of a video game or any form of media, for that matter is often a process somewhat akin to picking black from white. Things are either positive or negative, right? But once in awhile, they are not. Sometimes, the argument is a nuanced one. And no offense to the millions who play it, but Call of Duty doesn’t really do nuance.That ís what makes this so interesting.

I mean, with Call of Duty, you either pull the trigger or you don’t. In its defense, there is no room for nuance...and yet this analysis demands it. In fact, consider it’s also a Wiki game notorious for being dependent onnuanceó and you see this Modern Warfare 3 is anything but black and white. And constructing its critique? Anything but easy.

 Modern Warfare 3 made a ridiculous amount of money when it launched back in November of 2011. Or at least, the primary versions did...and during this generation, ìprimaryversionsî basically meant the HD versions. The Wiki version, as became the unfortunate trend, was a relative afterthought. The era of developers giving sincere efforts to doe unique product on Wiki ended long before this one was made.

 What that means is Modern Warfare 3 on Wiki essentially tries to be a watered down version of the HD game. It has the same campaign and a lot of same modes, and in a sense, that is an admirable approach to bringing an HD blockbuster to the Wiki. But it’s also a terribly unrealistic approach, let alone one of inherently limited potential.

You could do this perfectly, and it still would not be perfect on Wiki. That is basically what Trey arch has done. Part of the appeal of the Modern Warfare games is their spectacle, much of which depends on powerful hardware. The crazy set pieces, the impressive graphics, the intense action sequences...none of its going to be as powerful on Wiki, even rhinitis done really well on Wiki.




What all that means is this style just doesn’t translate to this system. As a result, Modern Warfare 3 is hampered by a dated look and lots of performance issues. Of course, the Wiki paradigm has always been game play over graphics, and even in 2011, that narrative prevailed. Modern Warfare 3 plays very well with the Wiki Remote. Playing shooters with the Wiki Remote has always been strength of the system. The problems that the amount of good shooters on the system has always been one of its weaknesses.

 So much for black and white, huh? In fact, arguing for the benefits of this control scheme for shooters has always been an argument for potential rather than results...sadly, that is also the case for Modern Warfare 3.When I jumped online with this game, I saw within just one match all of the Wikis strengths and shortcomings...thrown together almost poetically by Modern Warfare 3. Aiming Isa breeze with a pointer, a flick of the nunchuk makes something as simples reloading feel good...oh, and there is not a single moment of lag. Just ask the nine people Aim playing with. Good or bad? Pretty or ugly? How about both?

Friday, August 30, 2013

Combos of Different Xbox Games: Sanctum 2

Can you imagine a first-person tower defense? It’s Sanctum 2 for the Xbox 360 and spoiler alert. Sanctum 2 is a sequel. The original was released in 2011, so the whole "first-person tower defense" thing isn't as new as it once was. But it's still pretty great. The thing is Sanctum isn't just tower defense from a first-person perspective. There’s a lot of FPS involved here, so in addition to the mixture itself, it's the balance of that mixture that makes Sanctum so interesting. So you start by choosing a character. This is the first big change from the original, as Sanctum 2 has four characters to choose from. There's a soldier, a sniper, a grenadier and your obligatory shotgun guy. Each one has their own unique weapons and traits, and finding the character who matches your own play style is the key.

It really adds another level of depth to the Sanctum formula. Once you've picked your character, you customize your load out. Pick your weapons, choose which towers to use then, it's time to defend. And things play out as they would in any tower defense game. You have individual waves of enemies trying to reach your core, which you have to protect. After each wave, you get to build towers with your available resources. If your core survives all the waves, you move on. Of course, the key difference with Sanctum 2 is that, where a lot of tower defense games just give you a top-down look of the levels, this one puts you right inside them. And to clear the enemies, you don't just rely on your towers. You also have to kick a little ass yourself. And it really adds a whole 'another element to tower defense because you're not just a commander anymore. Now, you're down in the trenches. So if your tower strategy fails, you have the chance to make up for it with your trigger finger. And of course, the catch is it's, like, one on fifty. Fortunately, the game plays well as a shooter, too. But you can't just blast your way to victory. In fact, Sanctum 2 makes sure you can't. Your ammunition doesn't last long, so there's a lot of reloading involved...and it freaking takes forever.



Obviously, that leaves you vulnerable, so you really do have to find a balance between an effective tower layout that does most of the damage, and finishing them off with your guns. So the design is really smart, the gameplay is fun but Sanctum 2 also offers some interesting customization and leveling up. There are plenty of towers and weapons to choose from, as well as perks you can apply to your character. So one might give your weapon extra damage, but it also removes enemy weak points. That's the great thing about Sanctum 2. Every advantage is balanced with a disadvantage. You can play it by yourself, but obviously, this game is just incredible with friends. Sanctum 2 offers four-player multiplayer, which I think is the best. But even going solo, it's a lot of fun to play, and it's really challenging. So yeah, you might be burned out on shooters and tower defense, but combine them and that changes everything. Sanctum 2 is, like, the Combos of Xbox video games.